I don't know Japanese and played the game with a translator. Apologize, I'll write a review in English. (His I know aslo bad, but doesn't matter.) (ノ*°▽°*)
I played version 1.01.
I liked the variability of melee and ranged attacks for monsters.
Item drops were also generous, so I sold a lot of potions and weapons, and MaxHP-boosting apples were also common.
Attack accuracy at the beginning of the game... depressing. Fortunately, enemies missed as often as I.
Main character reached level 50. (I clear 7-8 additional battle.) Level up monsters was difficult, because of the "blind spots" they could not counterattack and gain experience. My strongest monster - Rabbit 25+ Level.
I missed more varied terrain affecting the parameters.
I think it would be great to be able to buy or find some consumable items/potions that increase the character's level, at least in the late game, so that new monsters can catch up a little with the old ones.
I don't know Japanese and played the game with a translator. Apologize, I'll write a review in English. (His I know aslo bad, but doesn't matter.) (ノ*°▽°*)
I played version 1.01.
I liked the variability of melee and ranged attacks for monsters.
Item drops were also generous, so I sold a lot of potions and weapons, and MaxHP-boosting apples were also common.
Attack accuracy at the beginning of the game... depressing. Fortunately, enemies missed as often as I.
Main character reached level 50. (I clear 7-8 additional battle.) Level up monsters was difficult, because of the "blind spots" they could not counterattack and gain experience. My strongest monster - Rabbit 25+ Level.
I missed more varied terrain affecting the parameters.
I think it would be great to be able to buy or find some consumable items/potions that increase the character's level, at least in the late game, so that new monsters can catch up a little with the old ones.